Scroll down for instructions!
Match2
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WHAT IS THIS??
It's a sort of abstract dungeon crawler based on the puzzle game Collapse.
What's new in v0.6
Potions and doors now spawn with regular tiles instead of crushing tiles. Enemies still crush when spawning.
Potions and doors now require a specific amount of EVERY mana, not just one color of mana.
Spells can now be cast, but require 500 AP in order to cast them.
Number of doors on the first stage is reduced to 3. The number of doors to complete each stage increases by 1.
Transitions from one level to the next.
Markers help indicate what area you are selecting on the board.
THE CHARACTER ART DOES NOT BELONG TO ME! I took it from the following sites:
INSTRUCTIONS:
The goal of the game is to finish all five levels without dying.
Click on a colored tile to collect points for that color.
You can use your points to collect potions, fight enemies or open doors to clear the level.
To "beat" a level, you need to open "doors" (tiles marked with a "D").
Every seven turns, the bottom row will disappear! Take this into account when deciding where next to click!
Points are depleted with each action, so be sure to manage your resources carefully!
LEGEND:
Unmarked Tile: This is a generic mana tile. Clicking it will clear it (and similar color tiles) and give you mana of a certain color. Bonus for clearing out more tiles in a single turn
Marked Tile: These tiles are marked with a number on them. Their interaction differents from mana tiles. Each one also has a value noted in the bottom right corner. In order to interact with these tiles you must have mana equal to or greater than the tile's value.
HINT: A glowing marked tile indicates that you have enough mana to interact with it.
- Enemy Tile (large tiles): These tiles deal damage equal to it's value if situated in the bottom row on each 7th turn. Click on it will kill it if you have enough mana.
- Potion Tile (marked with an "P"): Restores player's health when clicked. Amount restored is equal to the tile's value.
- Door Tile (marked with an "D"): Advances the player through the dungeon when clicked. Clicking five door tiles in a single stage advances the player to the next stage. Requires the player to use mana equal to it's value.